One thing I haven't talked about much on this blog? Hero Quest! And yet, it's a game that my wife and I play almost weekly with my parents. It's a game that, mechanics wise, probably hasn't aged all that well, even with the new version, but that's part of the appeal for my family, I think. My parent's usually aren't in the mood to learn a whole new set of game mechanics after dinner, and my nephews are still a bit too young for the crazy complex games of today. Hero Quest is easy enough to pick up and play for everyone, and just balanced enough in the direction of the players so that kids don't get frustrated.
Last week we managed to finish the final of quest of Kellar's Keep, with some suitably dramatic moments. I'm Zargon most games, and while I personally want my family to win against me, it's nice to have a good challenge for them. And the gargoyle at the end surprised them and gave them some tense action, so all was well.
(Note the druid is a bear now.)
All in all, a good time.
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